Custom Races & Skins
Example Race Configuration
# Dwarves are the first race added. Why? Because dwarves rules!
dwarf:
# Targeted entity type.
target-entity-type: VILLAGER
# It won't be checked if target-entity-type is not a villager.
target-villager-type: SNOW
# An item that members of the race will use for trading.
normal-currency: GOLD_INGOT
# An item to be used when normal currency is insufficient.
special-currency: GOLD_BLOCK
# A race description to be used by the AI when generating personal villager data and quests.
race-description: "Short statured craftsmen known for their love of alcohol, beards and deep voices. With their naturally strong builds, they prefer to live in cold places, where they are often found. Excellent miners, blacksmiths and drinking companions."
# Format: SOUND-MIN_PITCH-MAX_PITCH (pitch must be between 0.0 and 2.0)
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sound:
male:
voice:
- ENTITY_VILLAGER_AMBIENT-0.65-0.85
- ENTITY_VILLAGER_NO-0.65-0.85
- ENTITY_VILLAGER_TRADE-0.65-0.85
- ENTITY_PILLAGER_AMBIENT-0.65-0.85
- ENTITY_VINDICATOR_AMBIENT-0.65-0.85
death: ENTITY_VILLAGER_DEATH-0.55-0.65
hurt: ENTITY_VILLAGER_HURT-0.55-0.70
female:
voice:
- ENTITY_WANDERING_TRADER_AMBIENT-1.9-2.0
- ENTITY_WANDERING_TRADER_YES-1.9-2.0
- ENTITY_VILLAGER_YES-1.9-2.0
- ENTITY_WITCH_AMBIENT-1.8-2.0
death: ENTITY_WITCH_DEATH-1.8-2.0
hurt: ENTITY_WITCH_HURT-1.8-2.0
# Entities have an inventory and we can specify the starting items they will have on spawn.
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
spawn-items:
- EMERALD-12-24
- GOLD_INGOT-12-24
- BREAD-4-8
- APPLE-4-8
# Standard attributes that allow you to make the entity a bit more original and realistic.
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/Attribute.html
basic-attributes:
- MAX_HEALTH-30.0
- SCALE-0.85Explanation
Creating a New Race
Khajiits — Custom Race
Custom Skins for Custom Race

We are interested only in value and signature.
The Result
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